Files
decky-loader/backend/decky_loader/localplatform/localsocket.py
T
K900 5a633fdd82 Packaging rework (#531)
* fix: get rid of title view jank on latest beta

* Count the number of installs for each plugin (#557)

* Bump aiohttp from 3.8.4 to 3.8.5 in /backend (#558)

* fix: include Decky version in request for index.js

This avoids the If-Modified-Since logic in aiohttp and ensures Steam doesn't cache old JS,
even if the timestamps are normalized.

* fix: clean up shellcheck warnings in act runner script

* fix: gitignore settings/

* fix: ensure state directories exist when running without the installer

* feat: determine root directory correctly when running from in-tree

* fix: fix typo in CI script

* refactor: build a proper Python package with poetry

* refactor: move decky_plugin under the poetry structure

There's no need to special case it anymore, just treat it like any other Python module.

* sandboxed_plugin: better fix, attempt 2

---------

Co-authored-by: AAGaming <aagaming@riseup.net>
Co-authored-by: Party Wumpus <48649272+PartyWumpus@users.noreply.github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2023-11-13 23:40:37 +02:00

145 lines
4.7 KiB
Python

import asyncio, time
from typing import Any, Callable, Coroutine
import random
from .localplatform import ON_WINDOWS
BUFFER_LIMIT = 2 ** 20 # 1 MiB
class UnixSocket:
def __init__(self, on_new_message: Callable[[str], Coroutine[Any, Any, Any]]):
'''
on_new_message takes 1 string argument.
It's return value gets used, if not None, to write data to the socket.
Method should be async
'''
self.socket_addr = f"/tmp/plugin_socket_{time.time()}"
self.on_new_message = on_new_message
self.socket = None
self.reader = None
self.writer = None
self.server_writer = None
async def setup_server(self):
self.socket = await asyncio.start_unix_server(self._listen_for_method_call, path=self.socket_addr, limit=BUFFER_LIMIT)
async def _open_socket_if_not_exists(self):
if not self.reader:
retries = 0
while retries < 10:
try:
self.reader, self.writer = await asyncio.open_unix_connection(self.socket_addr, limit=BUFFER_LIMIT)
return True
except:
await asyncio.sleep(2)
retries += 1
return False
else:
return True
async def get_socket_connection(self):
if not await self._open_socket_if_not_exists():
return None, None
return self.reader, self.writer
async def close_socket_connection(self):
if self.writer != None:
self.writer.close()
self.reader = None
async def read_single_line(self) -> str|None:
reader, _ = await self.get_socket_connection()
try:
assert reader
except AssertionError:
return
return await self._read_single_line(reader)
async def write_single_line(self, message : str):
_, writer = await self.get_socket_connection()
try:
assert writer
except AssertionError:
return
await self._write_single_line(writer, message)
async def _read_single_line(self, reader: asyncio.StreamReader) -> str:
line = bytearray()
while True:
try:
line.extend(await reader.readuntil())
except asyncio.LimitOverrunError:
line.extend(await reader.read(reader._limit)) # type: ignore
continue
except asyncio.IncompleteReadError as err:
line.extend(err.partial)
break
else:
break
return line.decode("utf-8")
async def _write_single_line(self, writer: asyncio.StreamWriter, message : str):
if not message.endswith("\n"):
message += "\n"
writer.write(message.encode("utf-8"))
await writer.drain()
async def write_single_line_server(self, message: str):
if self.server_writer is None:
return
await self._write_single_line(self.server_writer, message)
async def _listen_for_method_call(self, reader: asyncio.StreamReader, writer: asyncio.StreamWriter):
self.server_writer = writer
while True:
def _(task: asyncio.Task[str|None]):
res = task.result()
if res is not None:
asyncio.create_task(self._write_single_line(writer, res))
line = await self._read_single_line(reader)
asyncio.create_task(self.on_new_message(line)).add_done_callback(_)
class PortSocket (UnixSocket):
def __init__(self, on_new_message: Callable[[str], Coroutine[Any, Any, Any]]):
'''
on_new_message takes 1 string argument.
It's return value gets used, if not None, to write data to the socket.
Method should be async
'''
super().__init__(on_new_message)
self.host = "127.0.0.1"
self.port = random.sample(range(40000, 60000), 1)[0]
async def setup_server(self):
self.socket = await asyncio.start_server(self._listen_for_method_call, host=self.host, port=self.port, limit=BUFFER_LIMIT)
async def _open_socket_if_not_exists(self):
if not self.reader:
retries = 0
while retries < 10:
try:
self.reader, self.writer = await asyncio.open_connection(host=self.host, port=self.port, limit=BUFFER_LIMIT)
return True
except:
await asyncio.sleep(2)
retries += 1
return False
else:
return True
if ON_WINDOWS:
class LocalSocket (PortSocket): # type: ignore
pass
else:
class LocalSocket (UnixSocket):
pass