Files
decky-loader/backend/main.py
T
TrainDoctor 5fdcc56409 Aa/bump dfl navigation fix jan2023 (#341)
* fix React DevTools

* bump DFL to fix Navigation

* Bump DFL and add shims

* fix shims not applying due to timing issue

Co-authored-by: AAGaming <aa@mail.catvibers.me>
2023-01-15 17:40:47 -08:00

186 lines
8.1 KiB
Python

# Change PyInstaller files permissions
import sys
from subprocess import call
if hasattr(sys, '_MEIPASS'):
call(['chmod', '-R', '755', sys._MEIPASS])
# Full imports
from asyncio import new_event_loop, set_event_loop, sleep
from json import dumps, loads
from logging import DEBUG, INFO, basicConfig, getLogger
from os import getenv, chmod, path
from traceback import format_exc
import aiohttp_cors
# Partial imports
from aiohttp import client_exceptions, WSMsgType
from aiohttp.web import Application, Response, get, run_app, static
from aiohttp_jinja2 import setup as jinja_setup
# local modules
from browser import PluginBrowser
from helpers import (REMOTE_DEBUGGER_UNIT, csrf_middleware, get_csrf_token,
get_home_path, get_homebrew_path, get_user,
get_user_group, set_user, set_user_group,
stop_systemd_unit, start_systemd_unit)
from injector import get_gamepadui_tab, Tab, get_tabs, close_old_tabs
from loader import Loader
from settings import SettingsManager
from updater import Updater
from utilities import Utilities
# Ensure USER and GROUP vars are set first.
# TODO: This isn't the best way to do this but supports the current
# implementation. All the config load and environment setting eventually be
# moved into init or a config/loader method.
set_user()
set_user_group()
USER = get_user()
GROUP = get_user_group()
HOME_PATH = "/home/"+USER
HOMEBREW_PATH = HOME_PATH+"/homebrew"
CONFIG = {
"plugin_path": getenv("PLUGIN_PATH", HOMEBREW_PATH+"/plugins"),
"chown_plugin_path": getenv("CHOWN_PLUGIN_PATH", "1") == "1",
"server_host": getenv("SERVER_HOST", "127.0.0.1"),
"server_port": int(getenv("SERVER_PORT", "1337")),
"live_reload": getenv("LIVE_RELOAD", "1") == "1",
"log_level": {"CRITICAL": 50, "ERROR": 40, "WARNING": 30, "INFO": 20, "DEBUG": 10}[
getenv("LOG_LEVEL", "INFO")
],
}
basicConfig(
level=CONFIG["log_level"],
format="[%(module)s][%(levelname)s]: %(message)s"
)
logger = getLogger("Main")
async def chown_plugin_dir():
code_chown = call(["chown", "-R", USER+":"+GROUP, CONFIG["plugin_path"]])
code_chmod = call(["chmod", "-R", "555", CONFIG["plugin_path"]])
if code_chown != 0 or code_chmod != 0:
logger.error(f"chown/chmod exited with a non-zero exit code (chown: {code_chown}, chmod: {code_chmod})")
class PluginManager:
def __init__(self, loop) -> None:
self.loop = loop
self.web_app = Application()
self.web_app.middlewares.append(csrf_middleware)
self.cors = aiohttp_cors.setup(self.web_app, defaults={
"https://steamloopback.host": aiohttp_cors.ResourceOptions(
expose_headers="*",
allow_headers="*",
allow_credentials=True
)
})
self.plugin_loader = Loader(self.web_app, CONFIG["plugin_path"], self.loop, CONFIG["live_reload"])
self.plugin_browser = PluginBrowser(CONFIG["plugin_path"], self.plugin_loader.plugins, self.plugin_loader)
self.settings = SettingsManager("loader", path.join(HOMEBREW_PATH, "settings"))
self.utilities = Utilities(self)
self.updater = Updater(self)
jinja_setup(self.web_app)
async def startup(_):
if self.settings.getSetting("cef_forward", False):
self.loop.create_task(start_systemd_unit(REMOTE_DEBUGGER_UNIT))
else:
self.loop.create_task(stop_systemd_unit(REMOTE_DEBUGGER_UNIT))
if CONFIG["chown_plugin_path"] == True:
chown_plugin_dir()
self.loop.create_task(self.loader_reinjector())
self.loop.create_task(self.load_plugins())
self.web_app.on_startup.append(startup)
self.loop.set_exception_handler(self.exception_handler)
self.web_app.add_routes([get("/auth/token", self.get_auth_token)])
for route in list(self.web_app.router.routes()):
self.cors.add(route)
self.web_app.add_routes([static("/static", path.join(path.dirname(__file__), 'static'))])
self.web_app.add_routes([static("/legacy", path.join(path.dirname(__file__), 'legacy'))])
def exception_handler(self, loop, context):
if context["message"] == "Unclosed connection":
return
loop.default_exception_handler(context)
async def get_auth_token(self, request):
return Response(text=get_csrf_token())
async def load_plugins(self):
# await self.wait_for_server()
logger.debug("Loading plugins")
self.plugin_loader.import_plugins()
# await inject_to_tab("SP", "window.syncDeckyPlugins();")
async def loader_reinjector(self):
while True:
tab = None
nf = False
dc = False
while not tab:
try:
tab = await get_gamepadui_tab()
except (client_exceptions.ClientConnectorError, client_exceptions.ServerDisconnectedError):
if not dc:
logger.debug("Couldn't connect to debugger, waiting...")
dc = True
pass
except ValueError:
if not nf:
logger.debug("Couldn't find GamepadUI tab, waiting...")
nf = True
pass
if not tab:
await sleep(5)
await tab.open_websocket()
await tab.enable()
await self.inject_javascript(tab, True)
try:
async for msg in tab.listen_for_message():
# this gets spammed a lot
if msg.get("method", None) != "Page.navigatedWithinDocument":
logger.debug("Page event: " + str(msg.get("method", None)))
if msg.get("method", None) == "Page.domContentEventFired":
if not await tab.has_global_var("deckyHasLoaded", False):
await self.inject_javascript(tab)
if msg.get("method", None) == "Inspector.detached":
logger.info("CEF has requested that we detach.")
await tab.close_websocket()
break
# If this is a forceful disconnect the loop will just stop without any failure message. In this case, injector.py will handle this for us so we don't need to close the socket.
# This is because of https://github.com/aio-libs/aiohttp/blob/3ee7091b40a1bc58a8d7846e7878a77640e96996/aiohttp/client_ws.py#L321
logger.info("CEF has disconnected...")
# At this point the loop starts again and we connect to the freshly started Steam client once it is ready.
except Exception as e:
logger.error("Exception while reading page events " + format_exc())
await tab.close_websocket()
pass
# while True:
# await sleep(5)
# if not await tab.has_global_var("deckyHasLoaded", False):
# logger.info("Plugin loader isn't present in Steam anymore, reinjecting...")
# await self.inject_javascript(tab)
async def inject_javascript(self, tab: Tab, first=False, request=None):
logger.info("Loading Decky frontend!")
try:
if first:
if await tab.has_global_var("deckyHasLoaded", False):
await close_old_tabs()
await tab.evaluate_js("try{if (window.deckyHasLoaded){setTimeout(() => location.reload(), 100)}else{window.deckyHasLoaded = true;(async()=>{try{while(!window.SP_REACT){await new Promise(r => setTimeout(r, 10))};await import('http://localhost:1337/frontend/index.js')}catch(e){console.error(e)};})();}}catch(e){console.error(e)}", False, False, False)
except:
logger.info("Failed to inject JavaScript into tab\n" + format_exc())
pass
def run(self):
return run_app(self.web_app, host=CONFIG["server_host"], port=CONFIG["server_port"], loop=self.loop, access_log=None)
if __name__ == "__main__":
loop = new_event_loop()
set_event_loop(loop)
PluginManager(loop).run()