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Tom Moor 2c27ef9c2c chore: Restore menu safe-area (#10415)
* chore: Restore menu safe-area

Removed in #10219

* Remove unneccessary dev translations
2025-10-18 19:33:35 -04:00

93 lines
2.6 KiB
TypeScript

import { observer } from "mobx-react";
import * as React from "react";
import { useMousePosition } from "~/hooks/useMousePosition";
import usePrevious from "~/hooks/usePrevious";
import useStores from "~/hooks/useStores";
type Positions = {
/** Sub-menu x */
x: number;
/** Sub-menu y */
y: number;
/** Sub-menu height */
h: number;
/** Sub-menu width */
w: number;
/** Mouse x */
mouseX: number;
/** Mouse y */
mouseY: number;
};
/**
* Component to cover the area between the mouse cursor and the sub-menu, to
* allow moving cursor to lower parts of sub-menu without the sub-menu
* disappearing.
*/
export const MouseSafeArea = observer(function MouseSafeArea_(props: {
parentRef: React.RefObject<HTMLElement | null>;
}) {
const {
x = 0,
y = 0,
height: h = 0,
width: w = 0,
} = props.parentRef.current?.getBoundingClientRect() || {};
const { ui } = useStores();
const [mouseX, mouseY] = useMousePosition();
const [isVisible, setIsVisible] = React.useState(true);
const positions = { x, y, h, w, mouseX, mouseY };
const distance = Math.abs(mouseX - x);
const prevDistance = usePrevious(distance) ?? distance;
// Hide the safe area if the mouse is moving _away_ from the menu
React.useEffect(() => {
if (distance > prevDistance) {
setIsVisible(false);
} else if (distance < prevDistance) {
setIsVisible(true);
}
}, [distance, prevDistance]);
if (!isVisible) {
return null;
}
return (
<div
style={{
position: "absolute",
top: 0,
backgroundColor: ui.debugSafeArea ? "rgba(255,0,0,0.2)" : undefined,
right: getRight(positions),
left: getLeft(positions),
height: h,
width: getWidth(positions),
clipPath: getClipPath(positions),
}}
/>
);
});
const buffer = 10;
const getLeft = ({ x, mouseX }: Positions) =>
mouseX > x ? undefined : -Math.max(x - mouseX + buffer, buffer) + "px";
const getRight = ({ x, w, mouseX }: Positions) =>
mouseX > x ? -Math.max(mouseX - (x + w) + buffer, buffer) + "px" : undefined;
const getWidth = ({ x, w, mouseX }: Positions) =>
mouseX > x
? Math.max(mouseX - (x + w - buffer), buffer) + "px"
: Math.max(x - mouseX + buffer, buffer) + "px";
const getClipPath = ({ x, y, h, mouseX, mouseY }: Positions) =>
mouseX > x
? `polygon(0% 0%, 0% 100%, 100% ${
(100 * (mouseY - y)) / h + 5
}%, 100% ${(100 * (mouseY - y)) / h - buffer}%)`
: `polygon(100% 0%, 0% ${(100 * (mouseY - y)) / h - buffer}%, 0% ${
(100 * (mouseY - y)) / h + 5
}%, 100% 100%)`;