refactor(router): add preliminary support for multiple router hook implementations

This commit is contained in:
AAGaming
2024-07-28 18:21:48 -04:00
parent 4cf80595ad
commit b8bf9f343c
+193 -37
View File
@@ -1,4 +1,13 @@
import { ErrorBoundary, Patch, afterPatch, findInReactTree, getReactRoot, sleep } from '@decky/ui';
import {
ErrorBoundary,
Patch,
afterPatch,
findInReactTree,
findInTree,
findModuleByExport,
getReactRoot,
sleep,
} from '@decky/ui';
import { FC, ReactElement, ReactNode, cloneElement, createElement } from 'react';
import type { Route } from 'react-router';
@@ -22,6 +31,11 @@ declare global {
}
}
enum UIMode {
BigPicture = 4,
Desktop = 7,
}
const isPatched = Symbol('is patched');
class RouterHook extends Logger {
@@ -29,10 +43,14 @@ class RouterHook extends Logger {
private globalComponentsState: DeckyGlobalComponentsState = new DeckyGlobalComponentsState();
private renderedComponents: ReactElement[] = [];
private Route: any;
private DeckyWrapper = this.routerWrapper.bind(this);
private DeckyGamepadRouterWrapper = this.gamepadRouterWrapper.bind(this);
private DeckyDesktopRouterWrapper = this.desktopRouterWrapper.bind(this);
private DeckyGlobalComponentsWrapper = this.globalComponentsWrapper.bind(this);
private toReplace = new Map<string, ReactNode>();
private routerPatch?: Patch;
private desktopRouterPatch?: Patch;
private gamepadRouterPatch?: Patch;
private modeChangeRegistration?: any;
private patchedModes = new Set<number>();
public routes?: any[];
constructor() {
@@ -42,48 +60,161 @@ class RouterHook extends Logger {
window.__ROUTER_HOOK_INSTANCE?.deinit?.();
window.__ROUTER_HOOK_INSTANCE = this;
(async () => {
const root = getReactRoot(document.getElementById('root') as any);
// TODO be more specific, this is horrible and very very slow
const findRouterNode = () =>
findInReactTree(
root,
(node) =>
typeof node?.pendingProps?.loggedIn == 'undefined' && node?.type?.toString().includes('Settings.Root()'),
);
let routerNode = findRouterNode();
while (!routerNode) {
this.warn('Failed to find Router node, reattempting in 5 seconds.');
await sleep(5000);
routerNode = findRouterNode();
const reactRouterStackModule = findModuleByExport((e) => e == 'router-backstack', 20);
if (reactRouterStackModule) {
this.Route = Object.values(reactRouterStackModule).find(
(e) => typeof e == 'function' && /routePath:.\.match\?\.path./.test(e.toString()),
);
if (!this.Route) {
this.error('Failed to find Route component');
}
if (routerNode) {
// Patch the component globally
this.routerPatch = afterPatch(routerNode.elementType, 'type', this.handleRouterRender.bind(this));
// Swap out the current instance
routerNode.type = routerNode.elementType.type;
if (routerNode?.alternate) {
routerNode.alternate.type = routerNode.type;
}
// Force a full rerender via our custom error boundary
routerNode?.return?.stateNode?._deckyForceRerender?.();
} else {
this.error('Failed to find router stack module');
}
this.modeChangeRegistration = SteamClient.UI.RegisterForUIModeChanged((mode: UIMode) => {
this.debug(`UI mode changed to ${mode}`);
if (this.patchedModes.has(mode)) return;
this.patchedModes.add(mode);
this.debug(`Patching router for UI mode ${mode}`);
switch (mode) {
case UIMode.BigPicture:
this.debug('Patching gamepad router');
this.patchGamepadRouter();
break;
// Not fully implemented yet
// case UIMode.Desktop:
// this.debug("Patching desktop router");
// this.patchDesktopRouter();
// break;
default:
this.warn(`Router patch not implemented for UI mode ${mode}`);
break;
}
})();
});
}
public handleRouterRender(_: any, ret: any) {
const DeckyWrapper = this.DeckyWrapper;
private async patchGamepadRouter() {
const root = getReactRoot(document.getElementById('root') as any);
const findRouterNode = () =>
findInReactTree(
root,
(node) =>
typeof node?.pendingProps?.loggedIn == 'undefined' && node?.type?.toString().includes('Settings.Root()'),
);
await this.waitForUnlock();
let routerNode = findRouterNode();
while (!routerNode) {
this.warn('Failed to find Router node, reattempting in 5 seconds.');
await sleep(5000);
await this.waitForUnlock();
routerNode = findRouterNode();
}
if (routerNode) {
// Patch the component globally
this.gamepadRouterPatch = afterPatch(routerNode.elementType, 'type', this.handleGamepadRouterRender.bind(this));
// Swap out the current instance
routerNode.type = routerNode.elementType.type;
if (routerNode?.alternate) {
routerNode.alternate.type = routerNode.type;
}
// Force a full rerender via our custom error boundary
const errorBoundaryNode = findInTree(routerNode, (e) => e?.stateNode?._deckyForceRerender, {
walkable: ['return'],
});
errorBoundaryNode?.stateNode?._deckyForceRerender?.();
}
}
// Currently unused
// @ts-expect-error 6133
private async patchDesktopRouter() {
const root = getReactRoot(document.getElementById('root') as any);
const findRouterNode = () =>
findInReactTree(root, (node) => node?.elementType?.type?.toString()?.includes('bShowDesktopUIContent:'));
let routerNode = findRouterNode();
while (!routerNode) {
this.warn('Failed to find Router node, reattempting in 5 seconds.');
await sleep(5000);
routerNode = findRouterNode();
}
if (routerNode) {
// this.debug("desktop router node", routerNode);
// Patch the component globally
this.desktopRouterPatch = afterPatch(routerNode.elementType, 'type', this.handleDesktopRouterRender.bind(this));
// Swap out the current instance
routerNode.type = routerNode.elementType.type;
if (routerNode?.alternate) {
routerNode.alternate.type = routerNode.type;
}
// Force a full rerender via our custom error boundary
const errorBoundaryNode = findInTree(routerNode, (e) => e?.stateNode?._deckyForceRerender, {
walkable: ['return'],
});
errorBoundaryNode?.stateNode?._deckyForceRerender?.();
// this.debug("desktop router node", routerNode);
// // Patch the component globally
// this.desktopRouterPatch = afterPatch(routerNode.type.prototype, 'render', this.handleDesktopRouterRender.bind(this));
// const stateNodeClone = { render: routerNode.stateNode.render } as any;
// // Patch the current instance. render is readonly so we have to do this.
// Object.assign(stateNodeClone, routerNode.stateNode);
// Object.setPrototypeOf(stateNodeClone, Object.getPrototypeOf(routerNode.stateNode));
// this.desktopRouterFirstInstancePatch = afterPatch(stateNodeClone, 'render', this.handleDesktopRouterRender.bind(this));
// routerNode.stateNode = stateNodeClone;
// // Swap out the current instance
// if (routerNode?.alternate) {
// routerNode.alternate.type = routerNode.type;
// routerNode.alternate.stateNode = routerNode.stateNode;
// }
// routerNode.stateNode.forceUpdate();
// Force a full rerender via our custom error boundary
// const errorBoundaryNode = findInTree(routerNode, e => e?.stateNode?._deckyForceRerender, { walkable: ["return"] });
// errorBoundaryNode?.stateNode?._deckyForceRerender?.();
}
}
private async waitForUnlock() {
try {
while (window?.securitystore?.IsLockScreenActive?.()) {
this.debug('Waiting 500ms for lockscreen to close');
await sleep(500);
}
} catch (e) {
this.warn('Error while checking if unlocked:', e);
}
}
public handleDesktopRouterRender(_: any, ret: any) {
const DeckyDesktopRouterWrapper = this.DeckyDesktopRouterWrapper;
const DeckyGlobalComponentsWrapper = this.DeckyGlobalComponentsWrapper;
if (!this.Route)
// TODO make more redundant
this.Route = ret.props.children[0].props.children.find((x: any) => x.props.path == '/createaccount').type;
this.debug('desktop router render', ret);
if (ret._decky) {
return ret;
}
const returnVal = (
<>
<DeckyRouterStateContextProvider deckyRouterState={this.routerState}>
<DeckyWrapper>{ret}</DeckyWrapper>
<DeckyDesktopRouterWrapper>{ret}</DeckyDesktopRouterWrapper>
</DeckyRouterStateContextProvider>
<DeckyGlobalComponentsStateContextProvider deckyGlobalComponentsState={this.globalComponentsState}>
<DeckyGlobalComponentsWrapper />
</DeckyGlobalComponentsStateContextProvider>
</>
);
(returnVal as any)._decky = true;
return returnVal;
}
public handleGamepadRouterRender(_: any, ret: any) {
const DeckyGamepadRouterWrapper = this.DeckyGamepadRouterWrapper;
const DeckyGlobalComponentsWrapper = this.DeckyGlobalComponentsWrapper;
if (ret._decky) {
return ret;
}
const returnVal = (
<>
<DeckyRouterStateContextProvider deckyRouterState={this.routerState}>
<DeckyGamepadRouterWrapper>{ret}</DeckyGamepadRouterWrapper>
</DeckyRouterStateContextProvider>
<DeckyGlobalComponentsStateContextProvider deckyGlobalComponentsState={this.globalComponentsState}>
<DeckyGlobalComponentsWrapper />
@@ -103,7 +234,7 @@ class RouterHook extends Logger {
return <>{this.renderedComponents}</>;
}
private routerWrapper({ children }: { children: ReactElement }) {
private gamepadRouterWrapper({ children }: { children: ReactElement }) {
// Used to store the new replicated routes we create to allow routes to be unpatched.
const { routes, routePatches } = useDeckyRouterState();
@@ -117,7 +248,30 @@ class RouterHook extends Logger {
this.processList(mainRouteList, routes, routePatches, true);
this.processList(ingameRouteList, null, routePatches, false);
this.debug('Rerendered routes list');
this.debug('Rerendered gamepadui routes list');
return children;
}
private desktopRouterWrapper({ children }: { children: ReactElement }) {
// Used to store the new replicated routes we create to allow routes to be unpatched.
this.debug('desktop router wrapper render', children);
const { routes, routePatches } = useDeckyRouterState();
const routeList = findInReactTree(
children,
(node) => node?.length > 2 && node?.find((elem: any) => elem?.props?.path == '/library/home'),
);
if (!routeList) {
this.debug('routerWrapper wrong component?', children);
return children;
}
const library = children.props.children[1].props.children.props;
if (!Array.isArray(library.children)) {
library.children = [library.children];
}
this.debug('library', library);
this.processList(library.children, routes, routePatches, true);
this.debug('Rerendered desktop routes list');
return children;
}
@@ -197,7 +351,9 @@ class RouterHook extends Logger {
}
deinit() {
this.routerPatch?.unpatch();
this.modeChangeRegistration?.unregister();
this.gamepadRouterPatch?.unpatch();
this.desktopRouterPatch?.unpatch();
}
}