Compare commits

...

38 Commits

Author SHA1 Message Date
AAGaming 8007dd4dac bump decky-frontend-lib 2022-10-14 23:48:56 -04:00
AAGaming 91d4e5dfc3 fix the fix 2022-10-14 23:47:57 -04:00
AAGaming c885ee600d replace deprecated set-output in CI 2022-10-14 23:46:46 -04:00
AAGaming 739b57e100 add alwaysRender 2022-10-14 23:43:45 -04:00
AAGaming 87a7361dc7 Allow B button to close active plugin and return to menu. (#218) 2022-10-14 23:33:16 -04:00
AAGaming acdea6da44 pnpm uses frozen instead of ci 2022-10-14 23:29:32 -04:00
AAGaming f23ea5b841 IDIOT 2022-10-14 23:28:37 -04:00
AAGaming d51cd4605c wtf 2022-10-14 23:27:59 -04:00
AAGaming 7d73c7aa79 setup-pnpm action is bad, do it ourself 2022-10-14 23:26:42 -04:00
AAGaming fd187a6710 forgot with 2022-10-14 23:25:13 -04:00
AAGaming 43ef9e65ea this arg format is terrible 2022-10-14 23:24:39 -04:00
AAGaming 9233ee58c6 fix ci 2022-10-14 23:22:01 -04:00
AAGaming fd59456f8b more CI cleanup 2022-10-14 23:13:36 -04:00
AAGaming 9b241101dd Upgrade NodeJS to 18 in CI 2022-10-14 23:08:27 -04:00
AAGaming bebe9428a6 fix old toast patch to not re-create window 2022-10-14 22:52:46 -04:00
AAGaming 7445f066ed Revert "Rewrite toaster hook to not re-create the window (#217)"
This reverts commit 3ac0abc82b.
2022-10-14 22:41:46 -04:00
AAGaming 6e48aefce8 fix os.path 2022-10-14 20:44:59 -04:00
AAGaming 0bc0a0dadb remove friends focus workaround 2022-10-14 20:22:26 -04:00
AAGaming 3ac0abc82b Rewrite toaster hook to not re-create the window (#217) 2022-10-14 17:09:11 -07:00
EMERALD 618abec97a README rewrite (#214)
* Improved header

* Fix header screenshot distance, improve about

* Installation section improvements

* Add mouse and keyboard steps

* Formatting all README sections

* README SVG overhaul

* Move uninstallation to installation section

* Various clarifications

* Clarification on password creation

* Add common issues section

* Add port 1337 warning
2022-10-12 15:09:09 -07:00
TrainDoctor 2518d1a0b3 Update README.md 2022-10-08 18:10:03 -07:00
TrainDoctor 010e6a22ab don't test on live folks -_- 2022-10-08 17:25:34 -07:00
TrainDoctor 134b896e01 Append "-pre" before bumping pre-release version 2022-10-08 17:17:40 -07:00
TrainDoctor 047813b965 Merge branch 'update-ci' w/ needed updates 2022-10-08 17:08:36 -07:00
AAGaming dbcb549ae2 use hasattr instead of in 2022-10-08 19:04:09 -04:00
AAGaming d689614c78 possibly fix zip permissions 2022-10-08 17:57:51 -04:00
Devon Schneider ec907627b8 Use a conditional while loop for when the scroll root is not found. (#212)
* Changed back to a while loop for grabbing the scroll root\nAs recursive function exits before it hits 30 iterations in testing.

* Changed so if recursive limit is hit, it returns null instead of attempting to continue.

* Added log messages regarding recursion limits, as well as fixed recursion tracking.

* Removed errant return remaining from scroll root check.
2022-10-08 06:35:21 -07:00
AAGaming a3809222f9 disable file watcher until after 10 seconds 2022-10-07 22:38:20 -04:00
Party Wumpus 86dc706892 README: password typing clarification (#208)
While the video does *show* the password not appearing, he doesn't mention it.
This should reduce the occasional user confusion of passwords not appearing.
2022-10-07 09:35:59 -07:00
Eddie Dover 0e409a9f96 Add plugin description to Store PluginCard (#196)
* Add plugin description to Store PluginCard

The description for plugins is available on the web but not in the store, this attempts to fix the issue.

Unfortunately, my current env is completely Windows based so I cannot test this change locally, and setting up an Arch env in WSL2 is proving to be more time consuming than such a simple PR deserves.

* Removed prefix from description

* Apply suggestions from code review

Co-authored-by: Party Wumpus <48649272+PartyWumpus@users.noreply.github.com>

* Inline style fix.

Co-authored-by: Party Wumpus <48649272+PartyWumpus@users.noreply.github.com>

* Prettier formatting fix

* Apply suggestions from code review

Co-authored-by: Party Wumpus <48649272+PartyWumpus@users.noreply.github.com>

* Apply suggestions from code review

Co-authored-by: Party Wumpus <48649272+PartyWumpus@users.noreply.github.com>

Co-authored-by: Party Wumpus <48649272+PartyWumpus@users.noreply.github.com>
2022-10-05 14:24:02 -07:00
TrainDoctor a3659ba425 Oops I need that 2022-09-04 21:14:38 -07:00
TrainDoctor d1887870f5 return default value for out to "" 2022-09-04 21:03:45 -07:00
TrainDoctor 1892403044 better equivalency checking 2022-09-04 20:56:38 -07:00
TrainDoctor f5a1837227 OUT 2022-09-04 20:51:16 -07:00
TrainDoctor 97f95705f8 Fix pre-release, none 2022-09-04 20:39:57 -07:00
TrainDoctor 7c99af9a9a Add more logging and change release bump logic 2022-09-04 20:25:44 -07:00
TrainDoctor b35bd056d5 Work on bump logic 2022-09-04 20:11:06 -07:00
TrainDoctor d2da85460d Update CI to accommodate custom version bumps 2022-09-04 20:04:11 -07:00
28 changed files with 311 additions and 160 deletions
+74 -19
View File
@@ -15,6 +15,15 @@ on:
- none
- prerelease
- release
bump:
type: choice
description: Semver to bump
default: 'none'
options:
- none
- patch
- minor
- major
permissions:
contents: write
@@ -25,13 +34,18 @@ jobs:
runs-on: ubuntu-latest
steps:
- name: Print input
run : |
echo "release: ${{ github.event.inputs.release }}\n"
echo "bump: ${{ github.event.inputs.bump }}\n"
- name: Checkout 🧰
uses: actions/checkout@v3
- name: Set up NodeJS 17 💎
- name: Set up NodeJS 18 💎
uses: actions/setup-node@v3
with:
node-version: 17
node-version: 18
- name: Set up Python 3.10 🐍
uses: actions/setup-python@v3
@@ -44,13 +58,17 @@ jobs:
pip install pyinstaller
[ -f requirements.txt ] && pip install -r requirements.txt
- name: Install NodeJS dependencies ⬇️
- name: Install JS dependencies ⬇️
working-directory: ./frontend
run: |
cd frontend
npm i
npm run build
npm i -g pnpm
pnpm i --frozen-lockfile
- name: Build 🛠️
- name: Build JS Frontend 🛠️
working-directory: ./frontend
run: pnpm run build
- name: Build Python Backend 🛠️
run: pyinstaller --noconfirm --onefile --name "PluginLoader" --add-data ./backend/static:/static --add-data ./backend/legacy:/legacy ./backend/*.py
- name: Upload package artifact ⬆️
@@ -106,14 +124,29 @@ jobs:
if [[ "$VERSION" =~ "-pre" ]]; then
printf "is prerelease, bumping to release\n"
OUT=$(semver bump release "$VERSION")
printf "OUT: ${OUT}\n"
printf "OUT: ${OUT}\n"\
printf "bumping by selected type.\n"
if [[ "${{github.event.inputs.bump}}" != "none" ]]; then
OUT=$(semver bump ${{github.event.inputs.bump}} "$OUT")
printf "OUT: ${OUT}\n"
else
printf "no type selected, defaulting to patch.\n"
OUT=$(semver bump patch "$OUT")
printf "OUT: ${OUT}\n"
fi
elif [[ ! "$VERSION" =~ "-pre" ]]; then
printf "previous tag is a release, bumping by a patch\n"
OUT=$(semver bump patch "$VERSION")
printf "OUT: ${OUT}\n"
printf "previous tag is a release, bumping by selected type.\n"
if [[ "${{github.event.inputs.bump}}" != "none" ]]; then
OUT=$(semver bump ${{github.event.inputs.bump}} "$VERSION")
printf "OUT: ${OUT}\n"
else
printf "previous tag is a release, but no bump selected. Defaulting to a patch bump.\n"
OUT=$(semver bump patch "$VERSION")
printf "OUT: ${OUT}\n"
fi
fi
echo "vOUT: v$OUT"
echo ::set-output name=tag_name::v$OUT
echo tag_name=v$OUT >> $GITHUB_OUTPUT
- name: Push tag 📤
uses: rickstaa/action-create-tag@v1.3.2
@@ -138,7 +171,7 @@ jobs:
needs: build
runs-on: ubuntu-latest
steps:
steps:
- name: Checkout 🧰
uses: actions/checkout@v3
@@ -170,17 +203,39 @@ jobs:
echo "VERS: $VERSION"
OUT=""
if [[ ! "$VERSION" =~ "-pre" ]]; then
printf "is release, bumping minor version and prerel\n"
OUT=$(semver bump patch "$VERSION")
printf "pre-release from release, bumping by selected type and prerel\n"
if [[ ! ${{ github.event.inputs.bump }} == "none" ]]; then
OUT=$(semver bump ${{github.event.inputs.bump}} "$VERSION")
printf "OUT: ${OUT}\n"
else
printf "type not selected, defaulting to patch\n"
OUT=$(semver bump patch "$VERSION")
printf "OUT: ${OUT}\n"
fi
OUT="$OUT-pre"
OUT=$(semver bump prerel "$OUT")
printf "OUT: ${OUT}\n"
elif [[ "$VERSION" =~ "-pre" ]]; then
printf "is a prerelease, bumping prerel\n"
OUT=$(semver bump prerel "$VERSION")
printf "OUT: ${OUT}\n"
printf "pre-release to pre-release, bumping by selected type and or prerel version\n"
if [[ ! ${{ github.event.inputs.bump }} == "none" ]]; then
OUT=$(semver bump ${{github.event.inputs.bump}} "$VERSION")
printf "OUT: ${OUT}\n"
OUT="$OUT-pre"
printf "OUT: ${OUT}\n"
printf "bumping prerel\n"
OUT=$(semver bump prerel "$OUT")
printf "OUT: ${OUT}\n"
else
printf "type not selected, defaulting to new pre-release only\n"
printf "bumping prerel\n"
OUT="$VERSION-pre"
printf "OUT: ${OUT}\n"
OUT=$(semver bump prerel "$OUT")
printf "OUT: ${OUT}\n"
fi
fi
echo ::set-output name=tag_name::v$OUT
printf "vOUT: v${OUT}\n"
echo tag_name=v$OUT >> $GITHUB_OUTPUT
- name: Push tag 📤
uses: rickstaa/action-create-tag@v1.3.2
+92 -51
View File
@@ -1,70 +1,111 @@
# Decky Loader [![Chat](https://img.shields.io/badge/chat-on%20discord-7289da.svg)](https://discord.gg/ZU74G2NJzk)
<h1 align="center">
<a name="logo" href="https://deckbrew.xyz/"><img src="https://deckbrew.xyz/logo.png" alt="Deckbrew logo" width="200"></a>
<br>
Decky Loader
</h1>
![Decky](https://media.discordapp.net/attachments/966017112244125756/1012466063893610506/main.jpg)
<p align="center">
<a href="https://github.com/SteamDeckHomebrew/decky-loader/releases"><img src="https://img.shields.io/github/downloads/SteamDeckHomebrew/decky-loader/total" /></a>
<a href="https://github.com/SteamDeckHomebrew/decky-loader/stargazers"><img src="https://img.shields.io/github/stars/SteamDeckHomebrew/decky-loader" /></a>
<a href="https://github.com/SteamDeckHomebrew/decky-loader/commits/main"><img src="https://img.shields.io/github/last-commit/SteamDeckHomebrew/decky-loader.svg" /></a>
<a href="https://github.com/SteamDeckHomebrew/decky-loader/blob/main/LICENSE"><img src="https://img.shields.io/github/license/SteamDeckHomebrew/decky-loader" /></a>
<a href="https://discord.gg/ZU74G2NJzk"><img src="https://img.shields.io/discord/960281551428522045?color=%235865F2&label=discord" /></a>
<br>
<br>
<img src="https://media.discordapp.net/attachments/966017112244125756/1012466063893610506/main.jpg" alt="Decky screenshot" width="80%">
</p>
Keep an eye on the [Wiki](https://deckbrew.xyz) for more information about Decky Loader, documentation + tools for plugin development and more.
## 📖 About
## Installation
1. Go into the Steam Deck Settings
2. Under System -> System Settings toggle `Enable Developer Mode`
3. Scroll the sidebar all the way down and click on `Developer`
4. Under Miscellaneous, enable `CEF Remote Debugging`
5. Confirm dialog and wait for system reboot
6. Click on the `STEAM` button and select `Power` -> `Switch to Desktop`
7. Make sure you have a password set with the "passwd" command in terminal to install it ([YouTube Guide](https://www.youtube.com/watch?v=1vOMYGj22rQ)).
8. Open a terminal ("Konsole" is the pre-installed terminal application) and paste the following command into it:
- For the latest release:
- `curl -L https://github.com/SteamDeckHomebrew/decky-loader/raw/main/dist/install_release.sh | sh`
- For the latest pre-release:
- `curl -L https://github.com/SteamDeckHomebrew/decky-loader/raw/main/dist/install_prerelease.sh | sh`
- For testers/plugin developers:
- `curl -L https://github.com/SteamDeckHomebrew/decky-loader/raw/main/dist/install_prerelease.sh | sh`
- [Wiki Link](https://deckbrew.xyz/en/loader-dev/development)
9. Done! Reboot back into Gaming mode and enjoy your plugins!
Decky Loader is a homebrew plugin launcher for the Steam Deck. It can be used to [stylize your menus](https://github.com/suchmememanyskill/SDH-CssLoader), [change system sounds](https://github.com/EMERALD0874/SDH-AudioLoader), [adjust your screen saturation](https://github.com/libvibrant/vibrantDeck), [change additional system settings](https://github.com/NGnius/PowerTools), and [more](https://beta.deckbrew.xyz/).
### Install/Uninstall Plugins
- Using the shopping bag button in the top right corner of the plugin menu, you can go to the offical Plugin Store ([Web Preview](https://beta.deckbrew.xyz/)).
- Install from URL in the settings menu.
- Use the settings menu to uninstall plugins, this will not remove any files made in different directories by plugins.
For more information about Decky Loader as well as documentation and development tools, please visit [our wiki](https://deckbrew.xyz).
### Uninstall
- Open a terminal and paste the following command into it:
- `curl -L https://github.com/SteamDeckHomebrew/decky-loader/raw/main/dist/uninstall.sh | sh`
### 🎨 Features
## Features
- Clean injecting and loading of one or more plugins
- Persistent. It doesn't need to be reinstalled after every system update
- Allows 2-way communication between the plugins and the loader.
- Allows plugins to define python functions and run them from javascript.
- Allows plugins to make fetch calls, bypassing cors completely.
🧹 Clean injecting and loading of multiple plugins.
🔒 Stays installed between system updates and reboots.
🔗 Allows two-way communication between plugins and the loader.
🐍 Supports Python functions run from TypeScript React.
🌐 Allows plugins to make fetch calls that bypass CORS completely.
## Developing plugins
- There is no complete plugin development documentation yet. However a good starting point is the [Plugin Template](https://github.com/SteamDeckHomebrew/decky-plugin-template) repository.
### 🤔 Common Issues
## [Contribution](https://deckbrew.xyz/en/loader-dev/development)
- Please consult the [Wiki](https://deckbrew.xyz/en/loader-dev/development) for installing development versions of Decky Loader.
- This is also useful for Plugin Developers looking to target new but unreleased versions of Decky Loader.
- [Here's how to get the Steam Deck UI on your enviroment of choice.](https://youtu.be/1IAbZte8e7E?t=112)
- (The video shows Windows usage but unless you're using Arch WSL/cygwin this script is unsupported on Windows.)
- Crankshaft is incompatible with Decky Loader. If you are using Crankshaft, please uninstall it before installing Decky Loader.
- Syncthing may use port 8080 on Steam Deck, which Decky Loader needs to function. If you are using Syncthing as a service, please change its port to something else.
- If you are using any software that uses port 1337, please change its port to something else or uninstall it.
### Getting Started
## 💾 Installation
1. Press the <img src="./docs/images/light/steam.svg#gh-dark-mode-only" height=16><img src="./docs/images/dark/steam.svg#gh-light-mode-only" height=16> button and open the Settings menu.
1. Navigate to the System menu and scroll to the System Settings. Toggle "Enable Developer Mode" so it is enabled.
1. Navigate to the Developer menu and scroll to Miscellaneous. Toggle "CEF Remote Debugging" so it is enabled.
1. Select "Restart Now" to apply your changes.
1. Prepare a mouse and keyboard if possible.
- Keyboards and mice can be connected to the Steam Deck via USB-C or Bluetooth.
- Many Bluetooth keyboard and mouse apps are available for iOS and Android.
- The Steam Link app is available on [Windows](https://media.steampowered.com/steamlink/windows/latest/SteamLink.zip), [macOS](https://apps.apple.com/us/app/steam-link/id1246969117), and [Linux](https://flathub.org/apps/details/com.valvesoftware.SteamLink). It works well as a remote desktop substitute.
- If you have no other options, use the right trackpad as a mouse and press <img src="./docs/images/light/steam.svg#gh-dark-mode-only" height=16><img src="./docs/images/dark/steam.svg#gh-light-mode-only" height=16>+<img src="./docs/images/light/x.svg#gh-dark-mode-only" height=16><img src="./docs/images/dark/x.svg#gh-light-mode-only" height=16> to open the on-screen keyboard as needed.
1. Press the <img src="./docs/images/light/steam.svg#gh-dark-mode-only" height=16><img src="./docs/images/dark/steam.svg#gh-light-mode-only" height=16> button and open the Power menu.
1. Select "Switch to Desktop".
1. Open the Konsole app and enter the command `passwd`. You can skip this step if you have already created a sudo password using this command. ([YouTube Guide](https://www.youtube.com/watch?v=1vOMYGj22rQ))
1. You will be prompted to create a password. Your text will not be visible. After you press enter, you will need to type your password again to confirm.
1. Choose the version of Decky Loader you want to install and paste the following command into the Konsole app.
- **Latest Release**
Intended for most users. This is the latest stable version of Decky Loader.
`curl -L https://github.com/SteamDeckHomebrew/decky-loader/raw/main/dist/install_release.sh | sh`
- **Latest Pre-Release**
Intended for plugin developers. Pre-releases are unlikely to be fully stable but contain the latest changes. For more information on plugin development, please consult [the wiki page](https://deckbrew.xyz/en/loader-dev/development).
`curl -L https://github.com/SteamDeckHomebrew/decky-loader/raw/main/dist/install_prerelease.sh | sh`
1. Open the Return to Gaming Mode shortcut on your desktop.
### 👋 Uninstallation
We are sorry to see you go! If you are considering uninstalling because you are having issues, please consider [opening an issue](https://github.com/SteamDeckHomebrew/decky-loader/issues) or [joining our Discord](https://discord.gg/ZU74G2NJzk) so we can help you and other users.
1. Press the <img src="./docs/images/light/steam.svg#gh-dark-mode-only" height=16><img src="./docs/images/dark/steam.svg#gh-light-mode-only" height=16> button and open the Power menu.
1. Select "Switch to Desktop".
1. Open the Konsole app and run `curl -L https://github.com/SteamDeckHomebrew/decky-loader/raw/main/dist/uninstall.sh | sh`.
## 🚀 Getting Started
Now that you have Decky Loader installed, you can start using plugins. Each plugin is maintained by a different developer and has its own uses, but most follow a general structure outlined below.
### 📦 Plugins
1. Press the <img src="./docs/images/light/qam.svg#gh-dark-mode-only" height=16><img src="./docs/images/dark/qam.svg#gh-light-mode-only" height=16> button and navigate to the <img src="./docs/images/light/plug.svg#gh-dark-mode-only" height=16><img src="./docs/images/dark/plug.svg#gh-light-mode-only" height=16> icon. This is the Decky menu used for interacting with plugins and the loader itself.
1. Select the <img src="./docs/images/light/store.svg#gh-dark-mode-only" height=16><img src="./docs/images/dark/store.svg#gh-light-mode-only" height=16> icon to open the Plugins Browser. This is where you can find and install plugins.
- You can also install from URL in the Settings menu. We do not recommend installing plugins from untrusted sources.
1. To install a plugin, select the "Install" button on the plugin you want. You can also select a version from a dropdown menu, but this is not recommended.
1. To update, uninstall, and reload plugins, navigate to the Decky menu and select the <img src="./docs/images/light/gear.svg#gh-dark-mode-only" height=16><img src="./docs/images/dark/gear.svg#gh-light-mode-only" height=16> icon.
- Keep in mind that uninstalling a plugin will only remove its plugin files, not any other files it may have created.
### 🛠️ Plugin Development
There is no complete plugin development documentation yet. However a good starting point is the [plugin template repository](https://github.com/SteamDeckHomebrew/decky-plugin-template). Consider [joining our Discord](https://discord.gg/ZU74G2NJzk) if you have any questions.
### 🤝 Contributing
Please consult [the wiki page regarding development](https://deckbrew.xyz/en/loader-dev/development) for more information on installing development versions of Decky Loader. You can also install the Steam Deck UI on a Windows or Linux computer for testing by following [this YouTube guide](https://youtu.be/1IAbZte8e7E?t=112).
1. Clone the repository using the latest commit to main before starting your PR.
2. In your clone of the repository run these commands:
1. ``pnpm i``
2. ``pnpm run build``
3. If you are modifying the UI, these will need to be run before deploying the changes to your Deck.
4. Use the vscode tasks or ``deck.sh`` script to deploy your changes to your Deck to test them.
5. You will be testing your changes with the python script version, so you will need to build, deploy and reload each time.
1. In your clone of the repository, run these commands.
```bash
pnpm i
pnpm run build
```
1. If you are modifying the UI, these commands will need to be run before deploying the changes to your Steam Deck.
1. Use the VS Code tasks or `deck.sh` script to deploy your changes to your Steam Deck to test them.
1. You will be testing your changes with the Python script version. You will need to build, deploy, and reload each time.
Note: If you are recieveing build errors due to an out of date library, you should run this command inside of your repository:
⚠️ If you are recieving build errors due to an out of date library, you should run this command inside of your repository.
```bash
pnpm update decky-frontend-lib --latest
```
Source control and deploying plugins are left to each respective contributor for the cloned repos in order to keep depedencies up to date.
Source control and deploying plugins are left to each respective contributor for the cloned repos in order to keep dependencies up to date.
## Credit
## 📜 Credits
The original idea for the concept is based on the work of [marios8543's steamdeck-ui-inject](https://github.com/marios8543/steamdeck-ui-inject) project.
The original idea for the plugin loader concept is based on the work of [marios8543's Steam Deck UI Inject project](https://github.com/marios8543/steamdeck-ui-inject).
+2 -1
View File
@@ -1,5 +1,6 @@
{
"inputs": {
"release": "prerelease"
"release": "prerelease",
"bump": "none"
}
}
+2 -1
View File
@@ -1,5 +1,6 @@
{
"inputs": {
"release": "release"
"release": "release",
"bump": "none"
}
}
+1
View File
@@ -1,6 +1,7 @@
#!/bin/bash
type=$1
# bump=$2
oldartifactsdir="old"
+9 -1
View File
@@ -25,7 +25,7 @@ class FileChangeHandler(RegexMatchingEventHandler):
self.logger = getLogger("file-watcher")
self.plugin_path = plugin_path
self.queue = queue
self.disabled = False
self.disabled = True
def maybe_reload(self, src_path):
if self.disabled:
@@ -70,6 +70,7 @@ class Loader:
self.logger.info(f"plugin_path: {self.plugin_path}")
self.plugins = {}
self.watcher = None
self.live_reload = live_reload
if live_reload:
self.reload_queue = Queue()
@@ -78,6 +79,7 @@ class Loader:
self.observer.schedule(self.watcher, self.plugin_path, recursive=True)
self.observer.start()
self.loop.create_task(self.handle_reloads())
self.loop.create_task(self.enable_reload_wait())
server_instance.add_routes([
web.get("/frontend/{path:.*}", self.handle_frontend_assets),
@@ -92,6 +94,12 @@ class Loader:
web.get("/steam_resource/{path:.+}", self.get_steam_resource)
])
async def enable_reload_wait(self):
if self.live_reload:
await sleep(10)
self.logger.info("Hot reload enabled")
self.watcher.disabled = False
async def handle_frontend_assets(self, request):
file = path.join(path.dirname(__file__), "static", request.match_info["path"])
+6 -2
View File
@@ -1,9 +1,13 @@
# Change PyInstaller files permissions
import sys
from subprocess import call
if hasattr(sys, '_MEIPASS'):
call(['chmod', '-R', '755', sys._MEIPASS])
# Full imports
from asyncio import get_event_loop, sleep
from json import dumps, loads
from logging import DEBUG, INFO, basicConfig, getLogger
from os import getenv, path
from subprocess import call
from os import getenv, chmod, path
from traceback import format_exc
import aiohttp_cors
+1
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@@ -0,0 +1 @@
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}
},
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"decky-frontend-lib": "^3.1.3",
"decky-frontend-lib": "^3.6.0",
"react-file-icon": "^1.2.0",
"react-icons": "^4.4.0",
"react-markdown": "^8.0.3",
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@@ -10,7 +10,7 @@ specifiers:
'@types/react-file-icon': ^1.0.1
'@types/react-router': 5.1.18
'@types/webpack': ^5.28.0
decky-frontend-lib: ^3.1.3
decky-frontend-lib: ^3.6.0
husky: ^8.0.1
import-sort-style-module: ^6.0.0
inquirer: ^8.2.4
@@ -30,7 +30,7 @@ specifiers:
typescript: ^4.7.4
dependencies:
decky-frontend-lib: 3.1.3
decky-frontend-lib: 3.6.0
react-file-icon: 1.2.0_wcqkhtmu7mswc6yz4uyexck3ty
react-icons: 4.4.0_react@16.14.0
react-markdown: 8.0.3_vshvapmxg47tngu7tvrsqpq55u
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dependencies:
ms: 2.1.2
/decky-frontend-lib/3.1.3:
resolution: {integrity: sha512-X6DGi90VdXnyoQi8Q4jEYhvBiNQualMNwXWKwgFitdor2ktNj5xp3a4uIi1ijbnS/vdW2AGKjraTfOMXtHUNAg==}
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dependencies:
minimist: 1.2.6
minimist: 1.2.7
dev: false
/decode-named-character-reference/1.0.2:
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brace-expansion: 1.1.11
dev: true
/minimist/1.2.6:
resolution: {integrity: sha512-Jsjnk4bw3YJqYzbdyBiNsPWHPfO++UGG749Cxs6peCu5Xg4nrena6OVxOYxrQTqww0Jmwt+Ref8rggumkTLz9Q==}
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+34 -24
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@@ -1,5 +1,6 @@
import {
ButtonItem,
Focusable,
PanelSection,
PanelSectionRow,
joinClassNames,
@@ -10,38 +11,47 @@ import { VFC } from 'react';
import { useDeckyState } from './DeckyState';
import NotificationBadge from './NotificationBadge';
import { useQuickAccessVisible } from './QuickAccessVisibleState';
import TitleView from './TitleView';
const PluginView: VFC = () => {
const { plugins, updates, activePlugin, setActivePlugin } = useDeckyState();
const { plugins, updates, activePlugin, setActivePlugin, closeActivePlugin } = useDeckyState();
const visible = useQuickAccessVisible();
if (activePlugin) {
return (
<div
className={joinClassNames(staticClasses.TabGroupPanel, scrollClasses.ScrollPanel, scrollClasses.ScrollY)}
style={{ height: '100%' }}
>
{activePlugin.content}
</div>
<Focusable onCancelButton={closeActivePlugin}>
<TitleView />
<div
className={joinClassNames(staticClasses.TabGroupPanel, scrollClasses.ScrollPanel, scrollClasses.ScrollY)}
style={{ height: '100%' }}
>
{(visible || activePlugin.alwaysRender) && activePlugin.content}
</div>
</Focusable>
);
}
return (
<div className={joinClassNames(staticClasses.TabGroupPanel, scrollClasses.ScrollPanel, scrollClasses.ScrollY)}>
<PanelSection>
{plugins
.filter((p) => p.content)
.map(({ name, icon }) => (
<PanelSectionRow key={name}>
<ButtonItem layout="below" onClick={() => setActivePlugin(name)}>
<div style={{ display: 'flex', alignItems: 'center', justifyContent: 'space-between' }}>
{icon}
<div>{name}</div>
<NotificationBadge show={updates?.has(name)} style={{ top: '-5px', right: '-5px' }} />
</div>
</ButtonItem>
</PanelSectionRow>
))}
</PanelSection>
</div>
<>
<TitleView />
<div className={joinClassNames(staticClasses.TabGroupPanel, scrollClasses.ScrollPanel, scrollClasses.ScrollY)}>
<PanelSection>
{plugins
.filter((p) => p.content)
.map(({ name, icon }) => (
<PanelSectionRow key={name}>
<ButtonItem layout="below" onClick={() => setActivePlugin(name)}>
<div style={{ display: 'flex', alignItems: 'center', justifyContent: 'space-between' }}>
{icon}
<div>{name}</div>
<NotificationBadge show={updates?.has(name)} style={{ top: '-5px', right: '-5px' }} />
</div>
</ButtonItem>
</PanelSectionRow>
))}
</PanelSection>
</div>
</>
);
};
@@ -0,0 +1,13 @@
import { FC, createContext, useContext } from 'react';
const QuickAccessVisibleState = createContext<boolean>(true);
export const useQuickAccessVisible = () => useContext(QuickAccessVisibleState);
interface Props {
visible: boolean;
}
export const QuickAccessVisibleStateProvider: FC<Props> = ({ children, visible }) => {
return <QuickAccessVisibleState.Provider value={visible}>{children}</QuickAccessVisibleState.Provider>;
};
+16 -2
View File
@@ -113,8 +113,22 @@ const PluginCard: FC<PluginCardProps> = ({ plugin }) => {
}}
className="deckyStoreCardInfo"
>
<p className={joinClassNames(staticClasses.PanelSectionRow)}>
<span>Author: {plugin.author}</span>
<p
className={joinClassNames(staticClasses.PanelSectionRow)}
style={{ marginTop: '0px', marginLeft: '16px' }}
>
<span style={{ paddingLeft: '0px' }}>Author: {plugin.author}</span>
</p>
<p
className={joinClassNames(staticClasses.PanelSectionRow)}
style={{
marginLeft: '16px',
marginTop: '0px',
marginBottom: '0px',
marginRight: '16px',
}}
>
<span style={{ paddingLeft: '0px' }}>{plugin.description}</span>
</p>
<p
className={joinClassNames('deckyStoreCardTagsContainer', staticClasses.PanelSectionRow)}
-37
View File
@@ -4,9 +4,6 @@ import {
Patch,
QuickAccessTab,
Router,
callOriginal,
findModuleChild,
replacePatch,
showModal,
sleep,
staticClasses,
@@ -20,7 +17,6 @@ import { deinitFilepickerPatches, initFilepickerPatches } from './components/mod
import PluginInstallModal from './components/modals/PluginInstallModal';
import NotificationBadge from './components/NotificationBadge';
import PluginView from './components/PluginView';
import TitleView from './components/TitleView';
import WithSuspense from './components/WithSuspense';
import Logger from './logger';
import { Plugin } from './plugin';
@@ -67,7 +63,6 @@ class PluginLoader extends Logger {
title: null,
content: (
<DeckyStateContextProvider deckyState={this.deckyState}>
<TitleView />
<PluginView />
</DeckyStateContextProvider>
),
@@ -97,38 +92,6 @@ class PluginLoader extends Logger {
initFilepickerPatches();
this.updateVersion();
const self = this;
try {
// TODO remove all of this once Valve fixes the bug
const focusManager = findModuleChild((m) => {
if (typeof m !== 'object') return false;
for (let prop in m) {
if (m[prop]?.prototype?.TakeFocus) return m[prop];
}
return false;
});
this.focusWorkaroundPatch = replacePatch(focusManager.prototype, 'TakeFocus', function () {
// @ts-ignore
const classList = this.m_node?.m_element.classList;
if (
// @ts-ignore
(this.m_node?.m_element && classList.contains(staticClasses.TabGroupPanel)) ||
classList.contains('FriendsListTab') ||
classList.contains('FriendsTabList') ||
classList.contains('FriendsListAndChatsSteamDeck')
) {
self.debug('Intercepted friends re-focus');
return true;
}
return callOriginal;
});
} catch (e) {
this.error('Friends focus patch failed', e);
}
}
public async updateVersion() {
+1
View File
@@ -4,4 +4,5 @@ export interface Plugin {
icon: JSX.Element;
content?: JSX.Element;
onDismount?(): void;
alwaysRender?: boolean;
}
@@ -1,6 +1,7 @@
import { Patch, QuickAccessTab, afterPatch, sleep } from 'decky-frontend-lib';
import { memo } from 'react';
import { QuickAccessVisibleStateProvider } from './components/QuickAccessVisibleState';
import Logger from './logger';
declare global {
@@ -49,23 +50,29 @@ class TabsHook extends Logger {
let scrollRoot: any;
async function findScrollRoot(currentNode: any, iters: number): Promise<any> {
if (iters >= 30) {
await sleep(5000);
return await findScrollRoot(tree, 0);
self.error(
'Scroll root was not found before hitting the recursion limit, a developer will need to increase the limit.',
);
return null;
}
currentNode = currentNode?.child;
if (currentNode?.type?.prototype?.RemoveSmartScrollContainer) return currentNode;
if (currentNode?.type?.prototype?.RemoveSmartScrollContainer) {
self.log(`Scroll root was found in ${iters} recursion cycles`);
return currentNode;
}
if (!currentNode) return null;
if (currentNode.sibling) {
let node = await findScrollRoot(currentNode.sibling, iters++);
let node = await findScrollRoot(currentNode.sibling, iters + 1);
if (node !== null) return node;
}
return await findScrollRoot(currentNode, iters++);
return await findScrollRoot(currentNode, iters + 1);
}
(async () => {
scrollRoot = await findScrollRoot(tree, 0);
if (!scrollRoot) {
this.error('Failed to find scroll root node!');
return;
while (!scrollRoot) {
this.log('Failed to find scroll root node, reattempting in 5 seconds');
await sleep(5000);
scrollRoot = await findScrollRoot(tree, 0);
}
let newQA: any;
let newQATabRenderer: any;
@@ -77,17 +84,17 @@ class TabsHook extends Logger {
if (ret) {
if (!newQATabRenderer) {
this.tabRenderer = ret.props.children[1].children.type;
newQATabRenderer = (...args: any) => {
newQATabRenderer = (...qamArgs: any[]) => {
const oFilter = Array.prototype.filter;
Array.prototype.filter = function (...args: any[]) {
if (isTabsArray(this)) {
self.render(this);
self.render(this, qamArgs[0].visible);
}
// @ts-ignore
return oFilter.call(this, ...args);
};
// TODO remove array hack entirely and use this instead const tabs = ret.props.children.props.children[0].props.children[1].props.children[0].props.children[0].props.tabs
const ret = this.tabRenderer(...args);
const ret = this.tabRenderer(...qamArgs);
Array.prototype.filter = oFilter;
return ret;
};
@@ -129,13 +136,13 @@ class TabsHook extends Logger {
this.tabs = this.tabs.filter((tab) => tab.id !== id);
}
render(existingTabs: any[]) {
render(existingTabs: any[], visible: boolean) {
for (const { title, icon, content, id } of this.tabs) {
existingTabs.push({
key: id,
title,
tab: icon,
panel: content,
panel: <QuickAccessVisibleStateProvider visible={visible}>{content}</QuickAccessVisibleStateProvider>,
});
}
}
+5 -1
View File
@@ -62,6 +62,10 @@ class Toaster extends Logger {
}
return ret;
});
this.node.stateNode.shouldComponentUpdate = () => {
return false;
};
delete this.node.stateNode.render;
}
return ret;
};
@@ -102,7 +106,7 @@ class Toaster extends Logger {
deinit() {
this.instanceRetPatch?.unpatch();
this.node && delete this.node.stateNode.render;
this.node && delete this.node.stateNode.shouldComponentUpdate;
this.node && this.node.stateNode.forceUpdate();
}
}